Thursday, February 27, 2014

Blue Car

Hi!
I am working on a game now, and I have tons of assets that I wanna share on this blog, but I need to wait a little bit more...

But this one was fun, so I will post it here...
It is a car model I modeled and rigged. Design concept by Chase Osborne, and animated by Ivy Flores.
The car window is a flipped normal, and the color on the model is from a texture 64 x 64 size (I cut the UV s so the color edges gets sharp)




Thursday, October 17, 2013

Keipr Online creature bust

Hi. I finished the head sculpt of a creature in Keipr online, a game I am currently working on.
It is based on the design/concept by SkullSquid(Troy Galluzzi).

This is a tutorial/making of a 3d creature in a game I am currently working on.
It go through the process from zbrush, retopo, texturing and a quick maya rendering. 
Hope you like it.

If you can go to the links below and like the sites, that would be awesome.
suggestion, advice, message, all welcome.

©Leo Ogawa Lillrank
©Troy Galluzzi

Visit the Keipr site: 
Follow Keipr on Facebook  
Check out Keipr on IndieDB: 
Support Keipr on Steam: 
Follow Keipr on Twitter:

Game Explanation:
Keipr Online is a massively multiplayer online sandbox. In Keipr Online, you will be taking on the role of a planetary colonist to forge a new civilization with tens of thousands of other players. The game starts as you awaken from cryo sleep in the star ship, known as Keipr, to discover a newly-founded bustling mining town surrounding the crash site.

Thursday, October 10, 2013

Shader test in Unity 3D.

Hi. It has been a while since I posted something here. I will try get more stuff up from now on,,,,.
Here is a shader test(visual test) in Unity 3D I did at "Goon Studios".
I did the modeling, rigging, texturing and the real time shader specifications, set up in unity, and editing,,,
Simply I did almost everything but the concept art and posing the characters.

This game, Keipr online, is a cool online game I am currently working on.
check out more here at Steam Green Light:

Saturday, April 27, 2013

Dwarf Planets, animated short

Hi. One of the films I worked on this year is finally done.
(after all the technical troubles and errors finally)


The film is animated and rendered in Maya. The whole motivation behind this film was to model a lot of objects and try a lot of funny ideas. I also wanted to try a different rendering engine, V-ray. I will post some production art of the film. Hope you like it.

Color chart(play blast screenshots paint over ) of the film I made 
AFTER the animation was done. 
I used it as a guide for the final rendering.

One of my challenges this year was to make the effect to polygons.
here you see some of the tries.

I wanted to give the objects a paper like look and a stop motion
feel to the animation.
That is why the film runs on 2 frames and has no motion blur.

And Here is the Animatic(story board reel) version of the film. I think it shows my thinking process in the production of this film and also the few changes I made to the final version.

Friday, March 22, 2013

Character Model (collaboration project)


Hi. This is few models I made for a friend of mine, Ivy Flores.
I modeled after some concept art, in Maya and 3D Coat.  

Sunday, November 18, 2012

Some Head Sculpts

I have not updated my blog for a long time. I will make more from now.
Here is few head bust sculpture I did for Practice.


Portrate in Zbrush, 3D Coat, and Maya.
This helped me to understand face topology.

Tuesday, May 1, 2012

Girl 3D Model

Hi. Here is my challenge to do make a cartoon(?) girl model.


Turntable with two poses.

Topology of all the parts.

Basic modeling was done in Maya, all tweaking,
texture painting, and posing in Zbrush.

Zbrush Practice

Hi. Here is another range experiment I did. It is a creature inspired by 
Ant Watkins. All in Zbrush and Photoshop. It was a good practice.


Turn Sheet.

Passes I exported from Zbrush into Photoshop.